Good post from Scott Berkun: "The worst bugs in history (and how to learn from them)":
The difference between these stories and 90% of software developers is the context of the work. Few of us work on medical equipment, anti-lock brakes or nuclear weapon arming devices. We don’t work on things with the potential to kill or cost $100 of millions. For most of us, if we employed the same development practices we do on a daily basis on a mission critical project, we’d make this list in no time. The difference between us and them isn’t skill: it’s domain.
Scott's right. I know I've created a few fun bugs in my lifetime, but no deaths yet. Granted, I'd probably be using different techniques and processes if I was working on life-threatening stuff...
Posted by Karl
November 8, 2005 03:41 PM